Oscar goes to Maya a 3-D graphics software
By Mike Snider
USA Today
The three blockbusters nominated for Oscars for visual effects had more in common than their nominations: All used the same 3-D graphics software to pull off much of their movie magic. And that program has won an Academy Award of its own.
Software developer Alias/Wavefront was given a special-merit Oscar at the technical awards ceremony in early March for Maya, a 3-D animation program. With the award, the Academy of Motion Picture Arts and Sciences has signaled that computer graphics are as integral to Hollywood as motion-picture cameras, color film, projection systems and cinema sound.
This year's three visual-effects nominees, "Spider-Man," "Star Wars, Episode II: Attack of the Clones" and "The Lord of the Rings: The Two Towers," are just a few films that have relied on Maya to bring otherwise unattainable stunts and scenes to the screen. Among the others are the visual-effects winners of the past four years "The Lord of the Rings: The
Fellowship of the Ring," "Gladiator," "The Matrix" and "What Dreams May Come" as well as upcoming blockbusters "The Matrix Reloaded," "The Hulk" and "Terminator 3: Rise of the Machines."
Maya allows animators to fashion wire-frame stick figures and flesh them out into realistic, moving 3-D characters that can seamlessly interact with or stand in for human actors. "Maya is probably the biggest standard in the industry," said Jim Rygiel, visual effects supervisor for "The Two Towers."
In creating the world of Middle-earth, the New Zealand effects house Weta Digital had endless uses for the software, including the animation of Gollum, the walking-talking tree creatures called ents and giant mastodon-like oliphaunts.
Over the past 75 years, the academy has given only 40 award-of-merit statuettes. This is the second awarded for software. (Pixar earned one in 2000.)
The academy praised Alias/Wavefront for Maya's enhancement of the computer-graphics creative process and its ease of customization. In "Spider-Man," Sony Pictures Imageworks used Maya for everything from creating a three-dimensional computer-generated model of the webhead animated with realistic motion, lifelike clothing, textures, lighting and shading to digitally inserting him into movie scenes.
In "Spider-Man," the filmmakers actually "fool the eye," said Alias/Wavefront President Doug Walker, by switching between a computer-generated Spider-Man and a costumed Tobey Maguire or stuntman. "None of us can tell which is real."